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mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:07:28 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2020-10-09 20:51:09 +09:00
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Beatmaps Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Configuration Fix mania scrollspeed slider precision 2020-09-15 08:24:01 +02:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Fix missed usages 2020-10-09 18:50:05 +09:00
Judgements Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Use Array.Empty<> 2020-08-20 22:51:52 +09:00
Objects Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources/Testing/Beatmaps Add zero-length slider test 2020-09-07 17:18:40 +09:00
Scoring Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
Skinning Use new hit results in mania 2020-09-29 16:33:38 +09:00
UI Don't display hold note tick judgements 2020-09-29 16:33:38 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
ManiaSettingsSubsection.cs Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00