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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs
2018-05-11 15:42:34 +09:00

19 lines
561 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
{
public float X { get; set; }
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
}
}