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mirror of https://github.com/ppy/osu.git synced 2024-09-22 07:27:25 +08:00
osu-lazer/osu.Game
2019-06-04 11:04:28 +09:00
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Audio Use new ITrackStore interface 2019-05-29 16:43:15 +09:00
Beatmaps Update with further framework-side changes 2019-06-04 11:04:28 +09:00
Configuration Store databased settings based on string keys rather than ints 2019-05-27 01:53:49 +09:00
Database Allow Delete and Undelete operations to run silently when needed 2019-05-09 15:15:02 +09:00
Graphics Merge remote-tracking branch 'origin/master' into audio-refactor-update 2019-06-04 10:50:33 +09:00
Input Apply more missed cases 2019-04-01 12:44:46 +09:00
IO Update resource stores with GetAvailableResources 2019-05-31 14:33:18 +09:00
IPC Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Migrations Store databased settings based on string keys rather than ints 2019-05-27 01:53:49 +09:00
Online disallow current user from opening their own private channel 2019-06-03 17:25:19 +08:00
Overlays Update with further framework-side changes 2019-06-04 11:04:28 +09:00
Properties Merge remote-tracking branch 'origin/master' into samah-ios 2019-01-25 11:51:44 +09:00
Replays Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Rulesets Use Precision.AlmostBigger 2019-05-12 09:02:22 -04:00
Scoring Add proper co-dependent beatmap/score deletion via events 2019-05-09 15:15:28 +09:00
Screens Update with further framework-side changes 2019-06-04 11:04:28 +09:00
Skinning Update resource stores with GetAvailableResources 2019-05-31 14:33:18 +09:00
Storyboards Reduce unnecessary allocations 2019-05-14 13:04:49 +09:00
Tests Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00
Users Move TooltipText to OsuClickableContainer 2019-05-21 13:51:38 +09:00
Utils Fix stuck r# inspection 2019-03-08 12:16:12 +09:00
osu!.res And then everything became one 2017-09-19 16:06:58 +09:00
osu.Game.csproj Remove csproj changes 2019-05-28 17:10:46 +09:00
OsuGame.cs Fix overlay group + depth 2019-05-31 13:23:50 +09:00
OsuGameBase.cs Pass individual components to DummyWorkingBeatmap, not game 2019-05-31 14:51:12 +09:00