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273 lines
11 KiB
C#
273 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public partial class ArgonKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container directionContainer = null!;
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private Drawable background = null!;
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private Circle hitTargetLine = null!;
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private Container<Circle> bottomIcon = null!;
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private CircularContainer topIcon = null!;
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private Bindable<Color4> accentColour = null!;
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[Resolved]
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private Column column { get; set; } = null!;
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public ArgonKeyArea()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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const float icon_circle_size = 8;
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const float icon_spacing = 7;
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const float icon_vertical_offset = -30;
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InternalChild = directionContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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// Ensure the area is tall enough to put the target line in the correct location.
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// This is to also allow the main background component to overlap the target line
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// and avoid an inner corner radius being shown below the target line.
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Height = Stage.HIT_TARGET_POSITION + ArgonNotePiece.CORNER_RADIUS * 2,
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Children = new[]
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{
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new Container
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = ArgonNotePiece.CORNER_RADIUS,
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Child = background = new Box
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{
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Name = "Key gradient",
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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},
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hitTargetLine = new Circle
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Colour = OsuColour.Gray(196 / 255f),
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Height = ArgonNotePiece.CORNER_RADIUS * 2,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
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},
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new Container
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{
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Name = "Icons",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Children = new Drawable[]
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{
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bottomIcon = new Container<Circle>
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Y = icon_vertical_offset,
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Children = new[]
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{
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new Circle
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{
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
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},
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new Circle
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{
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X = -icon_spacing,
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Y = icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
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},
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new Circle
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{
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X = icon_spacing,
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Y = icon_spacing * 1.2f,
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Size = new Vector2(icon_circle_size),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
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},
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}
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},
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topIcon = new CircularContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Y = -icon_vertical_offset,
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Size = new Vector2(22, 14),
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Masking = true,
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BorderThickness = 4,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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}
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}
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},
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}
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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accentColour = column.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(colour =>
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{
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background.Colour = colour.NewValue.Darken(0.2f);
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bottomIcon.Colour = colour.NewValue;
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},
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true);
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// Yes, proxy everything.
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column.TopLevelContainer.Add(CreateProxy());
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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switch (direction.NewValue)
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{
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case ScrollingDirection.Up:
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directionContainer.Scale = new Vector2(1, -1);
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directionContainer.Anchor = Anchor.TopLeft;
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directionContainer.Origin = Anchor.BottomLeft;
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break;
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case ScrollingDirection.Down:
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directionContainer.Scale = new Vector2(1, 1);
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directionContainer.Anchor = Anchor.BottomLeft;
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directionContainer.Origin = Anchor.BottomLeft;
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break;
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}
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}
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public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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if (e.Action != column.Action.Value) return false;
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const double lighting_fade_in_duration = 70;
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Color4 lightingColour = getLightingColour();
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background
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.FlashColour(accentColour.Value.Lighten(0.8f), 200, Easing.OutQuint)
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.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
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.Then()
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.FadeTo(0.8f, 500);
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hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
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hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.4f),
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Radius = 20,
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}, lighting_fade_in_duration, Easing.OutQuint);
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topIcon.ScaleTo(0.9f, lighting_fade_in_duration, Easing.OutQuint);
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topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.1f),
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Radius = 20,
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}, lighting_fade_in_duration, Easing.OutQuint);
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bottomIcon.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
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foreach (var circle in bottomIcon)
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{
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.2f),
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Radius = 60,
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}, lighting_fade_in_duration, Easing.OutQuint);
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
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{
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if (e.Action != column.Action.Value) return;
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const double lighting_fade_out_duration = 800;
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Color4 lightingColour = getLightingColour().Opacity(0);
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// background fades out faster than lighting elements to give better definition to the player.
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background.FadeTo(0.3f, 50, Easing.OutQuint)
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.Then()
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.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
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topIcon.ScaleTo(1f, 200, Easing.OutQuint);
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topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 20,
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}, lighting_fade_out_duration, Easing.OutQuint);
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hitTargetLine.FadeColour(OsuColour.Gray(196 / 255f), lighting_fade_out_duration, Easing.OutQuint);
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hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 25,
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}, lighting_fade_out_duration, Easing.OutQuint);
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bottomIcon.FadeColour(accentColour.Value, lighting_fade_out_duration, Easing.OutQuint);
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foreach (var circle in bottomIcon)
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{
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour,
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Radius = 30,
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}, lighting_fade_out_duration, Easing.OutQuint);
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}
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}
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private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
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}
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}
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