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# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Graphics
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{
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public class RendererOptions : OptionsSubsection
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{
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protected override string Header => "Renderer";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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// NOTE: Compatability mode omitted
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Children = new Drawable[]
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{
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new SpriteText { Text = "Frame limiter: TODO dropdown" },
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new CheckBoxOption
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{
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LabelText = "Show FPS counter",
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Bindable = config.GetBindable<bool>(OsuConfig.FpsCounter),
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},
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new CheckBoxOption
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{
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LabelText = "Reduce dropped frames",
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Bindable = config.GetBindable<bool>(OsuConfig.ForceFrameFlush),
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},
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new CheckBoxOption
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{
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LabelText = "Detect performance issues",
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Bindable = config.GetBindable<bool>(OsuConfig.DetectPerformanceIssues),
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},
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};
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}
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}
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} |