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osu-lazer/osu.Game/Overlays/Options/General/UpdateOptions.cs
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00

32 lines
950 B
C#

using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.General
{
public class UpdateOptions : OptionsSubsection
{
protected override string Header => "Updates";
[BackgroundDependencyLoader]
private void load(BasicStorage storage)
{
Children = new Drawable[]
{
new SpriteText { Text = "TODO: Dropdown" },
new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Open osu! folder",
Action = () => storage.OpenInNativeExplorer(),
}
};
}
}
}