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# Conflicts: # osu-framework # osu.Game/GameModes/OsuGameMode.cs # osu.Game/GameModes/Play/Player.cs # osu.Game/OsuGame.cs # osu.Game/Overlays/MusicController.cs # osu.Game/Overlays/Options/EditorSection.cs # osu.Game/Overlays/Options/Input/MouseOptions.cs # osu.Game/Overlays/Options/Online/InGameChatOptions.cs # osu.Game/Overlays/Options/SkinSection.cs
113 lines
4.1 KiB
C#
113 lines
4.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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namespace osu.Game.Beatmaps.Drawable
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{
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class BeatmapSetHeader : Panel
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{
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public Action<BeatmapSetHeader> GainedSelection;
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private BeatmapSetInfo beatmapSet;
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private SpriteText title, artist;
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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protected override void Selected()
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{
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base.Selected();
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Width = 1;
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GainedSelection?.Invoke(this);
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}
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protected override void Deselected()
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{
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base.Deselected();
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Width = 0.8f;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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this.config = config;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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preferUnicode_changed(preferUnicode, null);
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}
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private void preferUnicode_changed(object sender, EventArgs e)
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{
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title.Text = config.GetUnicodeString(beatmapSet.Metadata.Title, beatmapSet.Metadata.TitleUnicode);
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artist.Text = config.GetUnicodeString(beatmapSet.Metadata.Artist, beatmapSet.Metadata.ArtistUnicode);
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}
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protected override void Dispose(bool isDisposing)
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{
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if (preferUnicode != null)
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preferUnicode.ValueChanged -= preferUnicode_changed;
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base.Dispose(isDisposing);
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}
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public BeatmapSetHeader(BeatmapSetInfo beatmapSet, WorkingBeatmap working)
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{
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this.beatmapSet = beatmapSet;
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Children = new Framework.Graphics.Drawable[]
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{
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working.Background == null ? new Box{ RelativeSizeAxes = Axes.Both, Colour = new Color4(20, 20, 20, 255) } : new Sprite
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{
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Texture = working.Background,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1366 / working.Background.Width * 0.6f),
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Colour = new Color4(200, 200, 200, 255),
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},
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new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 10, Left = 15, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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title = new SpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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Text = beatmapSet.Metadata.Title,
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TextSize = 22
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},
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artist = new SpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapSet.Metadata.Artist,
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TextSize = 16
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},
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new FlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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};
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Deselected();
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}
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}
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} |