1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:53:38 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyBarLine.cs
2020-12-07 12:30:25 +09:00

28 lines
748 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyBarLine : Sprite
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Texture = skin.GetTexture("taiko-barline");
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1, 0.88f);
FillMode = FillMode.Fill;
}
}
}