1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 01:32:55 +08:00
osu-lazer/osu.Game/Overlays/Dashboard/Home/DrawableBeatmapList.cs
2020-08-02 21:47:09 +03:00

57 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Dashboard.Home
{
public abstract class DrawableBeatmapList : CompositeDrawable
{
private readonly List<BeatmapSetInfo> beatmaps;
protected DrawableBeatmapList(List<BeatmapSetInfo> beatmaps)
{
this.beatmaps = beatmaps;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
FillFlowContainer flow;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
Colour = colourProvider.Light1,
Text = Title
}
}
};
flow.AddRange(beatmaps.Select(CreateBeatmapPanel));
}
protected abstract string Title { get; }
protected abstract DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo);
}
}