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054ae2983d
This PR extracts the classes used for the actions dropdown on the user profile overlay to separate components, in preparation to be used on the team overlay (#32584). Kinda RFC since I'm not sure if this is the best way to do this. Co-authored-by: Dean Herbert <pe@ppy.sh>
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public abstract partial class ProfileActionsButton : OsuHoverContainer, IHasPopover
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{
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private Box background = null!;
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protected override IEnumerable<Drawable> EffectTargets => [background];
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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IdleColour = colourProvider.Background2;
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HoverColour = colourProvider.Background1;
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Size = new Vector2(40);
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Masking = true;
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CornerRadius = 20;
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Child = new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new SpriteIcon
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{
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Size = new Vector2(12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.EllipsisV,
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},
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}
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};
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Action = this.ShowPopover;
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}
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public abstract Popover GetPopover();
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}
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}
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