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mirror of https://github.com/ppy/osu.git synced 2024-09-22 09:27:34 +08:00
osu-lazer/osu.Game/Graphics
Thomas Müller 68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
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Background Use DrawSize instead of Size whereever Size was previously read due to framework changes. 2016-10-18 18:53:31 +02:00
Components Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00
Containers Use DrawSize instead of Size whereever Size was previously read due to framework changes. 2016-10-18 18:53:31 +02:00
Cursor Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Processing Use DrawSize instead of Size whereever Size was previously read due to framework changes. 2016-10-18 18:53:31 +02:00
UserInterface Use DrawSize instead of Size whereever Size was previously read due to framework changes. 2016-10-18 18:53:31 +02:00
TextAwesome.cs Add basic implementation of VisualTest framework for osu! project. 2016-09-24 15:47:17 +09:00