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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/BlurredIcon.cs
2017-09-21 01:44:30 +03:00

41 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class BlurredIcon : BufferedContainer
{
private const int icon_size = 130;
private readonly GlowingIcon icon;
public FontAwesome Icon
{
set { icon.Icon = value; }
get { return icon.Icon; }
}
public BlurredIcon()
{
Anchor = Anchor.CentreLeft;
RelativePositionAxes = Axes.X;
Size = new Vector2(icon_size * 1.7f);
Masking = true;
BlurSigma = new Vector2(20);
Alpha = 0.6f;
CacheDrawnFrameBuffer = true;
Child = icon = new GlowingIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(icon_size),
};
}
}
}