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osu-lazer/osu.Game.Modes.Osu/UI/OsuHitRenderer.cs

41 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuHitObject>
{
public OsuHitRenderer(Beatmap beatmap)
: base(beatmap)
{
}
protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;
if (circle != null)
return new DrawableHitCircle(circle);
var slider = h as Slider;
if (slider != null)
return new DrawableSlider(slider);
var spinner = h as Spinner;
if (spinner != null)
return new DrawableSpinner(spinner);
return null;
}
}
}