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158 lines
5.3 KiB
C#
158 lines
5.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog;
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namespace osu.Game.Overlays
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{
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public class ChangelogOverlay : WaveOverlayContainer
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{
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private readonly ChangelogHeader header;
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public readonly ChangelogStreams Streams;
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private APIChangelog changelogEntry;
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private APIAccess api;
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protected readonly Color4 Purple = new Color4(191, 4, 255, 255);
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public ChangelogOverlay()
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{
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// these possibly need adjusting?
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Waves.FirstWaveColour = OsuColour.FromHex(@"bf04ff");
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Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"600280");
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Waves.FourthWaveColour = OsuColour.FromHex(@"300140");
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativeSizeAxes = Axes.Both;
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Width = 0.85f;
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Masking = true;
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ChangelogContent content; // told by appveyor to conver to local variable..
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(20, 18, 23, 255)
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},
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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header = new ChangelogHeader(),
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Streams = new ChangelogStreams(),
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new ChangelogChart(),
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// will need to default to day-sorted content
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content = new ChangelogContent(),
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},
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},
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},
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};
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OnLoadComplete += d => FetchChangelog(); // is i
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Streams.OnSelection = () =>
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{
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if (Streams.SelectedRelease != null)
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{
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header.ChangelogEntry = Streams.SelectedRelease;
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}
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header.ShowReleaseStream();
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content.Clear(); // this should probably happen with some transition
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content.Add(new ChangelogContentGroup(Streams.SelectedRelease));
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};
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header.OnListingActivated += () =>
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{
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Streams.SelectedRelease = null;
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content.Clear();
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// should add listing to content here
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if (!Streams.IsHovered)
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foreach (StreamBadge item in Streams.BadgesContainer.Children)
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item.Activate(true);
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else
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foreach (StreamBadge item in Streams.BadgesContainer.Children)
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item.Deactivate();
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};
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}
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public void ActivateListing() => header.ActivateListing();
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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if (header.IsListingActivated())
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State = Visibility.Hidden;
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else
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header.ActivateListing();
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return true;
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}
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return false;
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}
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(0.25f, WaveContainer.APPEAR_DURATION, Easing.In);
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}
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protected override void PopOut()
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{
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base.PopOut();
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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public void FetchChangelog()
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{
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var req = new GetChangelogLatestBuildsRequest();
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req.Success += res =>
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{
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Streams.BadgesContainer.Clear();
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foreach (APIChangelog item in res)
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Streams.BadgesContainer.Add(new StreamBadge(item));
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};
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api.Queue(req);
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}
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}
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}
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