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138 lines
4.9 KiB
C#
138 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual.Spectator
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{
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public class TestSpectatorClient : SpectatorClient
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{
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/// <summary>
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/// Maximum number of frames sent per bundle via <see cref="SendFrames"/>.
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/// </summary>
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public const int FRAME_BUNDLE_SIZE = 10;
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public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
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private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
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private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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/// <summary>
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/// Starts play for an arbitrary user.
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/// </summary>
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/// <param name="userId">The user to start play for.</param>
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/// <param name="beatmapId">The playing beatmap id.</param>
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public void StartPlay(int userId, int beatmapId)
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{
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userBeatmapDictionary[userId] = beatmapId;
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userNextFrameDictionary[userId] = 0;
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sendPlayingState(userId);
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}
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/// <summary>
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/// Ends play for an arbitrary user.
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/// </summary>
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/// <param name="userId">The user to end play for.</param>
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public void EndPlay(int userId)
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{
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if (!PlayingUsers.Contains(userId))
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return;
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((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
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{
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BeatmapID = userBeatmapDictionary[userId],
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RulesetID = 0,
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});
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}
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public new void Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
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/// </summary>
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/// <param name="userId">The user to send frames for.</param>
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/// <param name="count">The total number of frames to send.</param>
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public void SendFrames(int userId, int count)
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{
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var frames = new List<LegacyReplayFrame>();
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int currentFrameIndex = userNextFrameDictionary[userId];
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int lastFrameIndex = currentFrameIndex + count - 1;
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for (; currentFrameIndex <= lastFrameIndex; currentFrameIndex++)
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{
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// This is done in the next frame so that currentFrameIndex is updated to the correct value.
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if (frames.Count == FRAME_BUNDLE_SIZE)
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flush();
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var buttonState = currentFrameIndex == lastFrameIndex ? ReplayButtonState.None : ReplayButtonState.Left1;
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frames.Add(new LegacyReplayFrame(currentFrameIndex * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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flush();
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userNextFrameDictionary[userId] = currentFrameIndex;
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void flush()
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{
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if (frames.Count == 0)
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return;
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var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, frames.ToArray());
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((ISpectatorClient)this).UserSentFrames(userId, bundle);
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frames.Clear();
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}
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}
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protected override Task BeginPlayingInternal(SpectatorState state)
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{
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// Track the local user's playing beatmap ID.
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Debug.Assert(state.BeatmapID != null);
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userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value;
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return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state);
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}
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protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data);
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protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state);
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protected override Task WatchUserInternal(int userId)
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{
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// When newly watching a user, the server sends the playing state immediately.
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if (PlayingUsers.Contains(userId))
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sendPlayingState(userId);
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return Task.CompletedTask;
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}
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protected override Task StopWatchingUserInternal(int userId) => Task.CompletedTask;
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private void sendPlayingState(int userId)
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{
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((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
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{
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BeatmapID = userBeatmapDictionary[userId],
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RulesetID = 0,
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});
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}
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}
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}
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