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152 lines
4.5 KiB
C#
152 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
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{
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protected readonly Container Content;
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private readonly Container proxiedContent;
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private readonly Container nonProxiedContent;
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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{
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AddRangeInternal(new[]
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{
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nonProxiedContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = Content = new Container { RelativeSizeAxes = Axes.Both }
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},
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proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
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});
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}
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/// <summary>
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/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
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/// </summary>
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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private bool isProxied;
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/// <summary>
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/// Moves <see cref="Content"/> to a layer proxied above the playfield.
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/// Does nothing if content is already proxied.
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/// </summary>
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protected void ProxyContent()
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{
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if (isProxied) return;
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isProxied = true;
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nonProxiedContent.Remove(Content);
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proxiedContent.Add(Content);
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}
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/// <summary>
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/// Moves <see cref="Content"/> to the normal hitobject layer.
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/// Does nothing is content is not currently proxied.
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/// </summary>
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protected void UnproxyContent()
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{
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if (!isProxied) return;
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isProxied = false;
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proxiedContent.Remove(Content);
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nonProxiedContent.Add(Content);
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}
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/// <summary>
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/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
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/// </summary>
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public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
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public abstract bool OnPressed(TaikoAction action);
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public virtual void OnReleased(TaikoAction action)
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{
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}
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public override double LifetimeStart
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{
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get => base.LifetimeStart;
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set
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{
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base.LifetimeStart = value;
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proxiedContent.LifetimeStart = value;
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}
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}
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public override double LifetimeEnd
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{
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get => base.LifetimeEnd;
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set
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{
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base.LifetimeEnd = value;
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proxiedContent.LifetimeEnd = value;
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}
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}
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private class ProxiedContentContainer : Container
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{
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public override bool RemoveWhenNotAlive => false;
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}
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}
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public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
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where TObject : TaikoHitObject
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{
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public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
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public new TObject HitObject;
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protected Vector2 BaseSize;
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protected SkinnableDrawable MainPiece;
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protected DrawableTaikoHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Custom;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RecreatePieces();
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}
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protected virtual void RecreatePieces()
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{
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Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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MainPiece?.Expire();
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Content.Add(MainPiece = CreateMainPiece());
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}
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// Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping).
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public override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
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protected abstract SkinnableDrawable CreateMainPiece();
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}
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}
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