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mirror of https://github.com/ppy/osu.git synced 2024-12-15 17:02:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2023-12-17 23:47:50 -08:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Populate MaxCombo scoring attrib for non-osu rulesets 2023-12-18 12:01:51 +09:00
Edit Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Use update-invariant way of checking for second press on same frame 2023-07-25 20:07:03 +02:00
Objects Move constant local to taiko 2023-12-06 15:59:34 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Use HitWindows data directly for computing effective OD 2023-12-14 20:41:12 +01:00
Skinning Merge pull request #25190 from frenzibyte/match-skin-element-animation-support 2023-10-30 18:25:06 +09:00
UI Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange 2023-12-07 16:34:26 +09:00
osu.Game.Rulesets.Taiko.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Don't convert TaikoModRandom to/from legacy mods 2023-12-17 23:47:50 -08:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00