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osu-lazer/osu.Game/Overlays/OptionsOverlay.cs
Dean Herbert 2ee5e2efb7 Bring framework up-to-date.
# Conflicts:
#	osu-framework
2016-11-05 18:18:52 +09:00

112 lines
4.0 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Options;
namespace osu.Game.Overlays
{
public class OptionsOverlay : OverlayContainer
{
internal const float SideMargins = 10;
private const float width = 400;
public OptionsOverlay()
{
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.8f,
},
// TODO: Links on the side to jump to a section
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerAnchor = Anchor.TopLeft,
Children = new[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FlowDirection.VerticalOnly,
Children = new Drawable[]
{
new SpriteText
{
Text = "settings",
TextSize = 40,
Margin = new MarginPadding { Left = SideMargins, Top = 30 },
},
new SpriteText
{
Colour = new Color4(235, 117, 139, 255),
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
},
new GeneralOptions(),
new GraphicsOptions(),
new GameplayOptions(),
new AudioOptions(),
new SkinOptions(),
new InputOptions(),
new EditorOptions(),
new OnlineOptions(),
new MaintenanceOptions(),
}
}
}
}
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
State = Visibility.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
MoveToX(0, 300, EasingTypes.Out);
}
protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
}
}
}