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osu-lazer/osu.Game/Screens/Select/BeatmapInfoWedge.cs
2018-05-13 12:55:54 +09:00

414 lines
16 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select
{
public class BeatmapInfoWedge : OverlayContainer
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
{
Shear = wedged_container_shear;
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
Alpha = 0;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
Radius = 20,
Roundness = 15,
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OsuGame osuGame)
{
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
ruleset.ValueChanged += updateRuleset;
}
protected override bool BlockPassThroughMouse => false;
protected override void PopIn()
{
this.MoveToX(0, 800, Easing.OutQuint);
this.RotateTo(0, 800, Easing.OutQuint);
this.FadeIn(250);
}
protected override void PopOut()
{
this.MoveToX(-100, 800, Easing.In);
this.RotateTo(10, 800, Easing.In);
this.FadeOut(500, Easing.In);
}
private WorkingBeatmap beatmap;
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
loadBeatmap();
}
private void updateRuleset(RulesetInfo ruleset) => loadBeatmap();
private void loadBeatmap()
{
void updateState()
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
}
if (beatmap == null)
{
updateState();
return;
}
LoadComponentAsync(new BufferedWedgeInfo(beatmap, ruleset.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0,
}, newInfo =>
{
updateState();
Add(Info = newInfo);
});
}
public class BufferedWedgeInfo : BufferedContainer
{
private readonly WorkingBeatmap working;
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
public OsuSpriteText ArtistLabel { get; private set; }
public FillFlowContainer MapperContainer { get; private set; }
public FillFlowContainer InfoLabelContainer { get; private set; }
private UnicodeBindableString titleBinding;
private UnicodeBindableString artistBinding;
private readonly RulesetInfo ruleset;
public BufferedWedgeInfo(WorkingBeatmap working, RulesetInfo userRuleset)
{
this.working = working;
ruleset = userRuleset ?? working.BeatmapInfo.Ruleset;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
var beatmapInfo = working.BeatmapInfo;
var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
titleBinding = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBinding = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(working)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
},
new DifficultyColourBar(beatmapInfo)
{
RelativeSizeAxes = Axes.Y,
Width = 20,
},
new FillFlowContainer
{
Name = "Top-aligned metadata",
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
VersionLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 24,
},
}
},
new FillFlowContainer
{
Name = "Centre-aligned metadata",
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft,
Y = -22,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
TitleLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
TextSize = 28,
},
ArtistLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
TextSize = 17,
},
MapperContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = getMapper(metadata)
},
InfoLabelContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both,
Children = getInfoLabels()
}
}
}
};
artistBinding.ValueChanged += value => setMetadata(metadata.Source);
artistBinding.TriggerChange();
}
private void setMetadata(string source)
{
ArtistLabel.Text = artistBinding.Value;
TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
ForceRedraw();
}
private InfoLabel[] getInfoLabels()
{
var beatmap = working.Beatmap;
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap?.HitObjects?.Any() == true)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap),
}));
IBeatmap playableBeatmap;
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = working.GetPlayableBeatmap(ruleset);
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = working.GetPlayableBeatmap(working.BeatmapInfo.Ruleset);
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
}
return labels.ToArray();
}
private string getBPMRange(IBeatmap beatmap)
{
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax))
return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
}
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
{
if (string.IsNullOrEmpty(metadata.Author?.Username))
return Array.Empty<OsuSpriteText>();
return new[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
// ReSharper disable once PossibleNullReferenceException (resharper broken?)
Text = metadata.Author.Username,
TextSize = 15,
}
};
}
public class InfoLabel : Container, IHasTooltip
{
public string TooltipText { get; private set; }
public InfoLabel(BeatmapStatistic statistic)
{
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"441288"),
Icon = FontAwesome.fa_square,
Rotation = 45,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Colour = OsuColour.FromHex(@"f7dd55"),
Icon = statistic.Icon,
},
}
},
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = new Color4(255, 221, 85, 255),
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Left = 30 },
Text = statistic.Content,
TextSize = 17,
}
};
}
}
private class DifficultyColourBar : DifficultyColouredContainer
{
public DifficultyColourBar(BeatmapInfo beatmap)
: base(beatmap)
{
}
[BackgroundDependencyLoader]
private void load()
{
const float full_opacity_ratio = 0.7f;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Width = full_opacity_ratio,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.5f,
X = full_opacity_ratio,
Width = 1 - full_opacity_ratio,
}
};
}
}
}
}
}