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osu-lazer/osu.Game.Tournament/Screens/Drawings/Components/GroupContainer.cs
2022-11-27 00:00:27 +09:00

108 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Screens.Drawings.Components
{
public partial class GroupContainer : Container
{
private readonly List<Group> groups = new List<Group>();
private readonly int maxTeams;
private int currentGroup;
public GroupContainer(int numGroups, int teamsPerGroup)
{
FlowContainer<Group> bottomGroups;
FlowContainer<Group> topGroups;
maxTeams = teamsPerGroup;
char nextGroupName = 'A';
Children = new[]
{
topGroups = new FillFlowContainer<Group>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
},
bottomGroups = new FillFlowContainer<Group>
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
}
};
for (int i = 0; i < numGroups; i++)
{
Group g = new Group(nextGroupName.ToString());
groups.Add(g);
nextGroupName++;
if (i < (int)MathF.Ceiling(numGroups / 2f))
topGroups.Add(g);
else
bottomGroups.Add(g);
}
}
public void AddTeam(TournamentTeam team)
{
if (groups[currentGroup].TeamsCount == maxTeams)
return;
groups[currentGroup].AddTeam(team);
currentGroup = (currentGroup + 1) % groups.Count;
}
public bool ContainsTeam(string fullName)
{
return groups.Any(g => g.ContainsTeam(fullName));
}
public void ClearTeams()
{
foreach (Group g in groups)
g.ClearTeams();
currentGroup = 0;
}
public string GetStringRepresentation()
{
StringBuilder sb = new StringBuilder();
foreach (Group g in groups)
{
if (g != groups.First())
sb.AppendLine();
sb.AppendLine($"Group {g.GroupName}");
sb.Append(g.GetStringRepresentation());
}
return sb.ToString();
}
}
}