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9c62c90cfc
Until now, the implementation of the overrides in `SelectionBlueprint` have been confusing to the point where I would just implement by trial-and-error (or copying from an existing implementation). This was due to a combination of using "object" space coordinates (ie. the thing the `Blueprint` is operating on) and screen-space coordinates. This change switches all event related coordinates to screen-space, which is how we already handle rotation/scale operations. With the introduction of other editor types where the related objects are drawables, this also makes a lot more sense. |
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.. | ||
Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
DualStageVariantGenerator.cs | ||
ManiaFilterCriteria.cs | ||
ManiaInputManager.cs | ||
ManiaRuleset.cs | ||
ManiaSettingsSubsection.cs | ||
ManiaSkinComponent.cs | ||
osu.Game.Rulesets.Mania.csproj | ||
SingleStageVariantGenerator.cs | ||
VariantMappingGenerator.cs |