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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Replays
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{
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public class OsuReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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public Vector2 Position;
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public List<OsuAction> Actions = new List<OsuAction>();
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public OsuReplayFrame()
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{
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}
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public OsuReplayFrame(double time, Vector2 position, params OsuAction[] actions)
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: base(time)
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{
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Position = position;
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Actions.AddRange(actions);
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}
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position;
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if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
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if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(OsuAction.LeftButton))
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state |= ReplayButtonState.Left1;
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if (Actions.Contains(OsuAction.RightButton))
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state |= ReplayButtonState.Right1;
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return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
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}
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}
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}
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