mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 14:37:30 +08:00
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneUnstableRateCounter : OsuTestScene
|
|
{
|
|
[Cached(typeof(ScoreProcessor))]
|
|
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
|
|
|
|
private readonly OsuHitWindows hitWindows;
|
|
|
|
private UnstableRateCounter counter;
|
|
|
|
private double prev;
|
|
|
|
public TestSceneUnstableRateCounter()
|
|
{
|
|
hitWindows = new OsuHitWindows();
|
|
hitWindows.SetDifficulty(5);
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public void SetUp()
|
|
{
|
|
AddStep("Reset Score Processor", () => scoreProcessor.Reset());
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasic()
|
|
{
|
|
AddStep("Create Display", recreateDisplay);
|
|
|
|
// Needs multiples 2 by the nature of UR, and went for 4 to be safe.
|
|
// Creates a 250 UR by placing a +25ms then a -25ms judgement, which then results in a 250 UR
|
|
AddRepeatStep("Set UR to 250", () => applyJudgement(25, true), 4);
|
|
|
|
AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
|
|
|
|
AddRepeatStep("Revert UR", () =>
|
|
{
|
|
scoreProcessor.RevertResult(
|
|
new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
|
|
{
|
|
GameplayRate = 1.0,
|
|
TimeOffset = 25,
|
|
Type = HitResult.Perfect,
|
|
});
|
|
}, 4);
|
|
|
|
AddUntilStep("UR is 0", () => counter.Current.Value == 0.0);
|
|
AddUntilStep("Counter is invalid", () => counter.Child.Alpha == 0.3f);
|
|
|
|
//Sets a UR of 0 by creating 10 10ms offset judgements. Since average = offset, UR = 0
|
|
AddRepeatStep("Set UR to 0", () => applyJudgement(10, false), 10);
|
|
//Applies a UR of 100 by creating 10 -10ms offset judgements. At the 10th judgement, offset should be 100.
|
|
AddRepeatStep("Bring UR to 100", () => applyJudgement(-10, false), 10);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCounterReceivesJudgementsBeforeCreation()
|
|
{
|
|
AddRepeatStep("Set UR to 250", () => applyJudgement(25, true), 4);
|
|
|
|
AddStep("Create Display", recreateDisplay);
|
|
|
|
AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestStaticRateChange()
|
|
{
|
|
AddStep("Create Display", recreateDisplay);
|
|
|
|
AddRepeatStep("Set UR to 250 at 1.5x", () => applyJudgement(25, true, 1.5), 4);
|
|
|
|
AddUntilStep("UR = 250/1.5", () => counter.Current.Value == Math.Round(250.0 / 1.5));
|
|
}
|
|
|
|
[Test]
|
|
public void TestDynamicRateChange()
|
|
{
|
|
AddStep("Create Display", recreateDisplay);
|
|
|
|
AddRepeatStep("Set UR to 100 at 1.0x", () => applyJudgement(10, true, 1.0), 4);
|
|
AddRepeatStep("Bring UR to 100 at 1.5x", () => applyJudgement(15, true, 1.5), 4);
|
|
|
|
AddUntilStep("UR = 100", () => counter.Current.Value == 100.0);
|
|
}
|
|
|
|
private void recreateDisplay()
|
|
{
|
|
Clear();
|
|
|
|
Add(counter = new UnstableRateCounter
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Scale = new Vector2(5),
|
|
});
|
|
}
|
|
|
|
private void applyJudgement(double offsetMs, bool alt, double gameplayRate = 1.0)
|
|
{
|
|
double placement = offsetMs;
|
|
|
|
if (alt)
|
|
{
|
|
placement = prev > 0 ? -offsetMs : offsetMs;
|
|
prev = placement;
|
|
}
|
|
|
|
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
|
|
{
|
|
TimeOffset = placement,
|
|
GameplayRate = gameplayRate,
|
|
Type = HitResult.Perfect,
|
|
});
|
|
}
|
|
|
|
private partial class TestScoreProcessor : ScoreProcessor
|
|
{
|
|
public TestScoreProcessor()
|
|
: base(new OsuRuleset())
|
|
{
|
|
}
|
|
|
|
public void Reset() => base.Reset(false);
|
|
}
|
|
}
|
|
}
|