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osu-lazer/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs
2022-11-27 00:00:27 +09:00

36 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.EmptyFreeform.Objects.Drawables;
using osu.Game.Rulesets.EmptyFreeform.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.EmptyFreeform.UI
{
[Cached]
public partial class DrawableEmptyFreeformRuleset : DrawableRuleset<EmptyFreeformHitObject>
{
public DrawableEmptyFreeformRuleset(EmptyFreeformRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
protected override Playfield CreatePlayfield() => new EmptyFreeformPlayfield();
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyFreeformFramedReplayInputHandler(replay);
public override DrawableHitObject<EmptyFreeformHitObject> CreateDrawableRepresentation(EmptyFreeformHitObject h) => new DrawableEmptyFreeformHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new EmptyFreeformInputManager(Ruleset?.RulesetInfo);
}
}