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mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2021-02-12 17:22:15 +09:00
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Beatmaps Make field readonly 2020-10-14 20:40:17 +09:00
Configuration Fix mania scrollspeed slider precision 2020-09-15 08:24:01 +02:00
Difficulty Replicate hit window calculation 2020-10-14 20:40:39 +09:00
Edit Adjust namespace 2020-12-07 12:32:52 +09:00
Judgements Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
MathUtils Add copyright notice 2020-10-14 17:08:14 +09:00
Mods Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Objects Adjust namespace 2020-12-07 12:32:52 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources/Testing/Beatmaps Update tests to refect new mappings 2020-10-30 12:12:30 +09:00
Scoring Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
Skinning Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
UI Add a basic guard against setting ScrollMethod too late in initialisation 2021-02-04 22:28:17 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
ManiaSettingsSubsection.cs Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00