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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs
Dean Herbert 13272e6995
Make Avatar accept a user.
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00

65 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Users;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
internal class ToolbarUserButton : ToolbarButton, IOnlineComponent
{
private readonly UpdateableAvatar avatar;
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
DrawableText.Font = @"Exo2.0-MediumItalic";
Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new UpdateableAvatar
{
Masking = true,
Size = new Vector2(32),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 4,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Radius = 4,
Colour = Color4.Black.Opacity(0.1f),
}
});
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
api.Register(this);
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
default:
Text = @"Guest";
avatar.User = new User();
break;
case APIState.Online:
Text = api.Username;
avatar.User = api.LocalUser;
break;
}
}
}
}