1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-22 22:32:54 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneSelectionBlueprintDeselection.cs
2022-11-27 00:00:27 +09:00

76 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneSelectionBlueprintDeselection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSingleDeleteAtSameTime()
{
HitCircle? circle1 = null;
AddStep("add two circles at the same time", () =>
{
EditorClock.Seek(0);
circle1 = new HitCircle();
var circle2 = new HitCircle();
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
AddAssert("one hitobject remains", () => EditorBeatmap.HitObjects.Count == 1);
AddAssert("one hitobject selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
}
[Test]
public void TestBigStackDeleteAtSameTime()
{
AddStep("add 20 circles at the same time", () =>
{
EditorClock.Seek(0);
for (int i = 0; i < 20; i++)
{
EditorBeatmap.Add(new HitCircle());
}
});
AddStep("select half of the circles", () =>
{
foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse())
{
EditorBeatmap.SelectedHitObjects.Add(hitObject);
}
});
AddStep("delete all selected circles", () =>
{
InputManager.PressKey(Key.Delete);
InputManager.ReleaseKey(Key.Delete);
});
AddAssert("10 hitobjects remain", () => EditorBeatmap.HitObjects.Count == 10);
AddAssert("no hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
}
}