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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
..
ApproachCircle.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CirclePiece.cs Apply CornerExponent fixes 2019-11-22 19:49:20 +09:00
ExplodePiece.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
FlashPiece.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
GlowPiece.cs Fix ring glow lookup being incorrect 2019-09-03 12:32:10 +09:00
MainCirclePiece.cs Use bindables for displayed circle piece numbers 2019-09-26 16:58:20 +09:00
ManualSliderBody.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
NumberPiece.cs Fix 1x1 white pixel appearing in the centre of hitcircles on default skin 2019-10-29 22:31:27 +09:00
RingPiece.cs Apply CornerExponent fixes 2019-11-22 19:49:20 +09:00
SliderBall.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
SliderBody.cs Recalculate path size when path radius changes 2019-07-29 19:12:41 +09:00
SnakingSliderBody.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
SpinnerBackground.cs Adjust namespaces 2019-04-02 14:51:28 +09:00
SpinnerDisc.cs Use Clock.ElapsedFrameTime instead 2019-09-09 15:36:20 +03:00
SpinnerSpmCounter.cs Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
SpinnerTicks.cs Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
TrianglesPiece.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00