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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
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Pieces Update in line with framework changes. 2017-09-07 22:46:21 +09:00
DrawableBarLine.cs Remove all generic judgements. 2017-09-06 18:05:51 +09:00
DrawableBarLineMajor.cs Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
DrawableCentreHit.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableCentreHitStrong.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableDrumRoll.cs Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
DrawableDrumRollTick.cs Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
DrawableHit.cs Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
DrawableHitStrong.cs Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
DrawableRimHit.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableRimHitStrong.cs Add action support to taiko 2017-08-20 21:38:09 +09:00
DrawableSwell.cs Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
DrawableTaikoHitObject.cs Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00