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29 lines
826 B
C#
29 lines
826 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Pooling;
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namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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{
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public abstract partial class AnalysisMarker : PoolableDrawableWithLifetime<AnalysisFrameEntry>
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{
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[Resolved]
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protected OsuColour Colours { get; private set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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}
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protected override void OnApply(AnalysisFrameEntry entry)
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{
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Position = entry.Position;
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Depth = -(float)entry.LifetimeEnd;
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}
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}
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}
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