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45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Beatmaps
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{
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/// <summary>
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/// Base class for tests of converting <see cref="LegacyMods"/> enumeration flags to ruleset mod instances.
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/// </summary>
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public abstract class LegacyModConversionTest
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{
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/// <summary>
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/// Creates the <see cref="Ruleset"/> whose legacy mod conversion is to be tested.
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/// </summary>
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protected abstract Ruleset CreateRuleset();
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protected void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods)
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{
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var ruleset = CreateRuleset();
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var mods = ruleset.ConvertFromLegacyMods(legacyMods).ToList();
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Assert.AreEqual(expectedMods.Length, mods.Count);
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foreach (var modType in expectedMods)
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{
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Assert.IsNotNull(mods.SingleOrDefault(mod => mod.GetType() == modType));
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}
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}
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protected void TestToLegacy(LegacyMods expectedLegacyMods, Type[] providedModTypes)
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{
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var ruleset = CreateRuleset();
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var modInstances = ruleset.CreateAllMods()
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.Where(mod => providedModTypes.Contains(mod.GetType()))
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.ToArray();
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var actualLegacyMods = ruleset.ConvertToLegacyMods(modInstances);
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Assert.AreEqual(expectedLegacyMods, actualLegacyMods);
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}
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}
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}
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