mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
196 lines
7.2 KiB
C#
196 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Lines;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneSliderPath : OsuTestScene
|
|
{
|
|
private readonly SmoothPath drawablePath;
|
|
private SliderPath path;
|
|
|
|
public TestSceneSliderPath()
|
|
{
|
|
Child = drawablePath = new SmoothPath
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
};
|
|
}
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
path = new SliderPath();
|
|
});
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (path != null)
|
|
{
|
|
List<Vector2> vertices = new List<Vector2>();
|
|
path.GetPathToProgress(vertices, 0, 1);
|
|
|
|
drawablePath.Vertices = vertices;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestEmptyPath()
|
|
{
|
|
}
|
|
|
|
[TestCase(PathType.Linear)]
|
|
[TestCase(PathType.Bezier)]
|
|
[TestCase(PathType.Catmull)]
|
|
[TestCase(PathType.PerfectCurve)]
|
|
public void TestSingleSegment(PathType type)
|
|
=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
|
|
[TestCase(PathType.Linear)]
|
|
[TestCase(PathType.Bezier)]
|
|
[TestCase(PathType.Catmull)]
|
|
[TestCase(PathType.PerfectCurve)]
|
|
public void TestMultipleSegment(PathType type)
|
|
{
|
|
AddStep("create path", () =>
|
|
{
|
|
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
|
|
path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestAddControlPoint()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
|
|
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) }));
|
|
}
|
|
|
|
[Test]
|
|
public void TestInsertControlPoint()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
|
|
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) }));
|
|
}
|
|
|
|
[Test]
|
|
public void TestRemoveControlPoint()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
|
|
}
|
|
|
|
[Test]
|
|
public void TestChangePathType()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.Bezier);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAddSegmentByChangingType()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
|
|
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.Bezier);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRemoveSegmentByChangingType()
|
|
{
|
|
AddStep("create path", () =>
|
|
{
|
|
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
|
|
path.ControlPoints[1].Type = PathType.Bezier;
|
|
});
|
|
|
|
AddStep("change second point type to null", () => path.ControlPoints[1].Type = null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRemoveSegmentByRemovingControlPoint()
|
|
{
|
|
AddStep("create path", () =>
|
|
{
|
|
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
|
|
path.ControlPoints[1].Type = PathType.Bezier;
|
|
});
|
|
|
|
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
|
|
}
|
|
|
|
[TestCase(2)]
|
|
[TestCase(4)]
|
|
public void TestPerfectCurveFallbackScenarios(int points)
|
|
{
|
|
AddStep("create path", () =>
|
|
{
|
|
switch (points)
|
|
{
|
|
case 2:
|
|
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
|
|
break;
|
|
|
|
case 4:
|
|
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestLengthenLastSegment()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 300);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShortenLastSegment()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShortenFirstSegment()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("shorten first segment", () => path.ExpectedDistance.Value = 50);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShortenToZeroLength()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("shorten to 0 length", () => path.ExpectedDistance.Value = 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShortenToNegativeLength()
|
|
{
|
|
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
|
|
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
|
|
}
|
|
|
|
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
|
|
{
|
|
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
|
|
points[0].Type = type;
|
|
return points;
|
|
}
|
|
}
|
|
}
|