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135 lines
4.6 KiB
C#
135 lines
4.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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namespace osu.Game.Screens.Multi.Match
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{
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public class MatchScreen : MultiplayerScreen
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{
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private readonly Participants participants;
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
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private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
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private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
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protected override Drawable TransitionContent => participants;
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public override string Title => room.Name.Value;
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public override string ShortTitle => "room";
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[Cached]
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private readonly Room room;
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[Resolved]
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private Multiplayer multiplayer { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private APIAccess api { get; set; }
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public MatchScreen(Room room)
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{
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this.room = room;
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nameBind.BindTo(room.Name);
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beatmapBind.BindTo(room.Beatmap);
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statusBind.BindTo(room.Status);
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availabilityBind.BindTo(room.Availability);
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typeBind.BindTo(room.Type);
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participantsBind.BindTo(room.Participants);
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maxParticipantsBind.BindTo(room.MaxParticipants);
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Components.Header header;
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RoomSettingsOverlay settings;
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Info info;
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Children = new Drawable[]
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{
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header = new Components.Header
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{
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Depth = -1,
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},
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info = new Info
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{
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Margin = new MarginPadding { Top = Components.Header.HEIGHT },
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OnStart = onStart
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},
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participants = new Participants
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT + Info.HEIGHT },
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
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Child = settings = new RoomSettingsOverlay
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.9f,
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},
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},
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};
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header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
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header.Beatmap.BindTo(Beatmap);
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header.Tabs.Current.ValueChanged += t =>
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{
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if (t is SettingsMatchPage)
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settings.Show();
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else
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settings.Hide();
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};
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info.Beatmap.BindTo(beatmapBind);
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info.Name.BindTo(nameBind);
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info.Status.BindTo(statusBind);
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info.Availability.BindTo(availabilityBind);
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info.Type.BindTo(typeBind);
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participants.Users.BindTo(participantsBind);
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participants.MaxParticipants.BindTo(maxParticipantsBind);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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beatmapBind.BindTo(room.Beatmap);
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beatmapBind.BindValueChanged(b => Beatmap.Value = beatmapManager.GetWorkingBeatmap(room.Beatmap.Value), true);
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Beatmap.BindValueChanged(b => beatmapBind.Value = b.BeatmapInfo);
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}
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private void onStart()
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{
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switch (typeBind.Value)
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{
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default:
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case GameTypeTimeshift _:
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multiplayer.Push(new PlayerLoader(new TimeshiftPlayer()));
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break;
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}
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}
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}
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}
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