// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Play; using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Users; namespace osu.Game.Screens.Multi.Match { public class MatchScreen : MultiplayerScreen { private readonly Participants participants; private readonly Bindable nameBind = new Bindable(); private readonly Bindable beatmapBind = new Bindable(); private readonly Bindable statusBind = new Bindable(); private readonly Bindable availabilityBind = new Bindable(); private readonly Bindable typeBind = new Bindable(); private readonly Bindable maxParticipantsBind = new Bindable(); private readonly Bindable> participantsBind = new Bindable>(); protected override Drawable TransitionContent => participants; public override string Title => room.Name.Value; public override string ShortTitle => "room"; [Cached] private readonly Room room; [Resolved] private Multiplayer multiplayer { get; set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved] private APIAccess api { get; set; } public MatchScreen(Room room) { this.room = room; nameBind.BindTo(room.Name); beatmapBind.BindTo(room.Beatmap); statusBind.BindTo(room.Status); availabilityBind.BindTo(room.Availability); typeBind.BindTo(room.Type); participantsBind.BindTo(room.Participants); maxParticipantsBind.BindTo(room.MaxParticipants); Components.Header header; RoomSettingsOverlay settings; Info info; Children = new Drawable[] { header = new Components.Header { Depth = -1, }, info = new Info { Margin = new MarginPadding { Top = Components.Header.HEIGHT }, OnStart = onStart }, participants = new Participants { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Components.Header.HEIGHT + Info.HEIGHT }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = Components.Header.HEIGHT }, Child = settings = new RoomSettingsOverlay { RelativeSizeAxes = Axes.Both, Height = 0.9f, }, }, }; header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect()); header.Beatmap.BindTo(Beatmap); header.Tabs.Current.ValueChanged += t => { if (t is SettingsMatchPage) settings.Show(); else settings.Hide(); }; info.Beatmap.BindTo(beatmapBind); info.Name.BindTo(nameBind); info.Status.BindTo(statusBind); info.Availability.BindTo(availabilityBind); info.Type.BindTo(typeBind); participants.Users.BindTo(participantsBind); participants.MaxParticipants.BindTo(maxParticipantsBind); } [BackgroundDependencyLoader] private void load() { beatmapBind.BindTo(room.Beatmap); beatmapBind.BindValueChanged(b => Beatmap.Value = beatmapManager.GetWorkingBeatmap(room.Beatmap.Value), true); Beatmap.BindValueChanged(b => beatmapBind.Value = b.BeatmapInfo); } private void onStart() { switch (typeBind.Value) { default: case GameTypeTimeshift _: multiplayer.Push(new PlayerLoader(new TimeshiftPlayer())); break; } } } }