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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Argon/ArgonBananaPiece.cs
2022-11-27 00:00:27 +09:00

123 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal partial class ArgonBananaPiece : ArgonFruitPiece
{
private Container stabilisedPieceContainer = null!;
private Drawable fadeContent = null!;
[BackgroundDependencyLoader]
private void load()
{
AddInternal(fadeContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
stabilisedPieceContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Circle
{
Colour = Color4.White.Opacity(0.4f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Size = new Vector2(8),
Scale = new Vector2(25, 1),
},
new Box
{
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White.Opacity(0.8f)),
RelativeSizeAxes = Axes.X,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Width = 1.6f,
Height = 2,
},
new Circle
{
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White.Opacity(0)),
RelativeSizeAxes = Axes.X,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Width = 1.6f,
Height = 2,
},
}
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1.2f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Hollow = false,
Colour = Color4.White.Opacity(0.1f),
Radius = 50,
},
Child =
{
Alpha = 0,
AlwaysPresent = true,
},
BorderColour = Color4.White.Opacity(0.1f),
BorderThickness = 3,
},
}
});
}
protected override void Update()
{
base.Update();
const float parent_scale_application = 0.4f;
// relative to time on screen
const float lens_flare_start = 0.3f;
const float lens_flare_end = 0.8f;
// Undo some of the parent scale being applied to make the lens flare feel a bit better..
float scale = parent_scale_application + (1 - parent_scale_application) * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
stabilisedPieceContainer.Rotation = -ObjectState.DisplayRotation;
stabilisedPieceContainer.Scale = new Vector2(scale, 1);
double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
fadeContent.Alpha = MathHelper.Clamp(
Interpolation.ValueAt(
Time.Current, 1f, 0f,
ObjectState.DisplayStartTime + duration * lens_flare_start,
ObjectState.DisplayStartTime + duration * lens_flare_end,
Easing.OutQuint
), 0, 1);
}
}
}