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bf0040447c
Hopefully closes https://github.com/ppy/osu/issues/28284. As far as I can tell this is a somewhat difficult one to reproduce because it relies on a specific set of circumstances (at least the reproduction case that I found does). The reset to frame 0 would previously be called explicitly when `isHitting` changed: |
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.. | ||
HitTargetInsetContainer.cs | ||
LegacyBodyPiece.cs | ||
LegacyColumnBackground.cs | ||
LegacyHitExplosion.cs | ||
LegacyHitTarget.cs | ||
LegacyHoldNoteHeadPiece.cs | ||
LegacyHoldNoteTailPiece.cs | ||
LegacyKeyArea.cs | ||
LegacyManiaColumnElement.cs | ||
LegacyManiaJudgementPiece.cs | ||
LegacyNotePiece.cs | ||
LegacyStageBackground.cs | ||
LegacyStageForeground.cs | ||
ManiaClassicSkinTransformer.cs | ||
ManiaLegacySkinTransformer.cs |