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osu-lazer/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs

108 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
#nullable enable
namespace osu.Game.Online.API.Requests.Responses
{
public class APIBeatmap : IBeatmapInfo, IBeatmapOnlineInfo
{
[JsonProperty(@"id")]
public int OnlineID { get; set; }
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty("checksum")]
public string Checksum { get; set; } = string.Empty;
[JsonProperty(@"user_id")]
public int AuthorID { get; set; }
[JsonProperty(@"beatmapset")]
public APIBeatmapSet? BeatmapSet { get; set; }
[JsonProperty(@"playcount")]
public int PlayCount { get; set; }
[JsonProperty(@"passcount")]
public int PassCount { get; set; }
[JsonProperty(@"mode_int")]
public int RulesetID { get; set; }
[JsonProperty(@"difficulty_rating")]
public double StarRating { get; set; }
[JsonProperty(@"drain")]
public float DrainRate { get; set; }
[JsonProperty(@"cs")]
public float CircleSize { get; set; }
[JsonProperty(@"ar")]
public float ApproachRate { get; set; }
[JsonProperty(@"accuracy")]
public float OverallDifficulty { get; set; }
[JsonIgnore]
public double Length { get; set; }
[JsonProperty(@"total_length")]
private double lengthInSeconds
{
get => TimeSpan.FromMilliseconds(Length).TotalSeconds;
set => Length = TimeSpan.FromSeconds(value).TotalMilliseconds;
}
[JsonProperty(@"count_circles")]
public int CircleCount { get; set; }
[JsonProperty(@"count_sliders")]
public int SliderCount { get; set; }
[JsonProperty(@"version")]
public string DifficultyName { get; set; } = string.Empty;
[JsonProperty(@"failtimes")]
public APIFailTimes? FailTimes { get; set; }
[JsonProperty(@"max_combo")]
public int? MaxCombo { get; set; }
public double BPM { get; set; }
#region Implementation of IBeatmapInfo
public IBeatmapMetadataInfo Metadata => (BeatmapSet as IBeatmapSetInfo)?.Metadata ?? new BeatmapMetadata();
public IBeatmapDifficultyInfo Difficulty => new BeatmapDifficulty
{
DrainRate = DrainRate,
CircleSize = CircleSize,
ApproachRate = ApproachRate,
OverallDifficulty = OverallDifficulty,
};
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
public string MD5Hash => Checksum;
public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID };
[JsonIgnore]
public string Hash => throw new NotImplementedException();
#endregion
}
}