// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets; #nullable enable namespace osu.Game.Online.API.Requests.Responses { public class APIBeatmap : IBeatmapInfo, IBeatmapOnlineInfo { [JsonProperty(@"id")] public int OnlineID { get; set; } [JsonProperty(@"beatmapset_id")] public int OnlineBeatmapSetID { get; set; } [JsonProperty(@"status")] public BeatmapSetOnlineStatus Status { get; set; } [JsonProperty("checksum")] public string Checksum { get; set; } = string.Empty; [JsonProperty(@"user_id")] public int AuthorID { get; set; } [JsonProperty(@"beatmapset")] public APIBeatmapSet? BeatmapSet { get; set; } [JsonProperty(@"playcount")] public int PlayCount { get; set; } [JsonProperty(@"passcount")] public int PassCount { get; set; } [JsonProperty(@"mode_int")] public int RulesetID { get; set; } [JsonProperty(@"difficulty_rating")] public double StarRating { get; set; } [JsonProperty(@"drain")] public float DrainRate { get; set; } [JsonProperty(@"cs")] public float CircleSize { get; set; } [JsonProperty(@"ar")] public float ApproachRate { get; set; } [JsonProperty(@"accuracy")] public float OverallDifficulty { get; set; } [JsonIgnore] public double Length { get; set; } [JsonProperty(@"total_length")] private double lengthInSeconds { get => TimeSpan.FromMilliseconds(Length).TotalSeconds; set => Length = TimeSpan.FromSeconds(value).TotalMilliseconds; } [JsonProperty(@"count_circles")] public int CircleCount { get; set; } [JsonProperty(@"count_sliders")] public int SliderCount { get; set; } [JsonProperty(@"version")] public string DifficultyName { get; set; } = string.Empty; [JsonProperty(@"failtimes")] public APIFailTimes? FailTimes { get; set; } [JsonProperty(@"max_combo")] public int? MaxCombo { get; set; } public double BPM { get; set; } #region Implementation of IBeatmapInfo public IBeatmapMetadataInfo Metadata => (BeatmapSet as IBeatmapSetInfo)?.Metadata ?? new BeatmapMetadata(); public IBeatmapDifficultyInfo Difficulty => new BeatmapDifficulty { DrainRate = DrainRate, CircleSize = CircleSize, ApproachRate = ApproachRate, OverallDifficulty = OverallDifficulty, }; IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet; public string MD5Hash => Checksum; public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID }; [JsonIgnore] public string Hash => throw new NotImplementedException(); #endregion } }