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osu-lazer/osu.Game/Skinning/SkinnableTargetWrapper.cs

42 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which is serialised and can encapsulate multiple skinnable elements into a single return type (for consumption via <see cref="ISkin.GetDrawableComponent"/>.
/// Will also optionally apply default cross-element layout dependencies when initialised from a non-deserialised source.
/// </summary>
public class SkinnableTargetWrapper : Container, ISkinSerialisable
{
private readonly Action<Container> applyDefaults;
/// <summary>
/// Construct a wrapper with defaults that should be applied once.
/// </summary>
/// <param name="applyDefaults">A function with default to apply after the initial layout (ie. consuming autosize)</param>
public SkinnableTargetWrapper(Action<Container> applyDefaults)
: this()
{
this.applyDefaults = applyDefaults;
}
public SkinnableTargetWrapper()
{
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
Schedule(() => applyDefaults?.Invoke(this));
}
}
}