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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
namespace osu.Game.Skinning
{
/// <summary>
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/// A container which is serialised and can encapsulate multiple skinnable elements into a single return type (for consumption via <see cref="ISkin.GetDrawableComponent"/>.
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/// Will also optionally apply default cross-element layout dependencies when initialised from a non-deserialised source.
/// </summary>
public class SkinnableTargetWrapper : Container , ISkinSerialisable
{
private readonly Action < Container > applyDefaults ;
/// <summary>
/// Construct a wrapper with defaults that should be applied once.
/// </summary>
/// <param name="applyDefaults">A function with default to apply after the initial layout (ie. consuming autosize)</param>
public SkinnableTargetWrapper ( Action < Container > applyDefaults )
: this ( )
{
this . applyDefaults = applyDefaults ;
}
public SkinnableTargetWrapper ( )
{
RelativeSizeAxes = Axes . Both ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
Schedule ( ( ) = > applyDefaults ? . Invoke ( this ) ) ;
}
}
}