1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:52:59 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
2020-07-20 17:52:59 +09:00

257 lines
9.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
public readonly SpinnerSpmCounter SpmCounter;
private readonly Container mainContainer;
public readonly SpinnerBackground Background;
private readonly Container circleContainer;
private readonly CirclePiece circle;
private readonly GlowPiece glow;
private readonly SpriteIcon symbol;
private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Color4 normalColour;
private Color4 completeColour;
public DrawableSpinner(Spinner s)
: base(s)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
// we are slightly bigger than our parent, to clip the top and bottom of the circle
Height = 1.3f;
Spinner = s;
InternalChildren = new Drawable[]
{
circleContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
glow = new GlowPiece(),
circle = new CirclePiece
{
Position = Vector2.Zero,
Anchor = Anchor.Centre,
},
new RingPiece(),
symbol = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
Icon = FontAwesome.Solid.Asterisk,
Shadow = false,
},
}
},
mainContainer = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new[]
{
Background = new SpinnerBackground
{
Disc =
{
Alpha = 0f,
},
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Disc = new SpinnerDisc(Spinner)
{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
Ticks = new SpinnerTicks
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
SpmCounter = new SpinnerSpmCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColour = baseColour;
completeColour = colours.YellowLight;
Background.AccentColour = normalColour;
Ticks.AccentColour = normalColour;
Disc.AccentColour = fillColour;
circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !Disc.Complete)
{
Disc.Complete = true;
transformFillColour(completeColour, 200);
}
if (userTriggered || Time.Current < Spinner.EndTime)
return;
ApplyResult(r =>
{
if (Progress >= 1)
r.Type = HitResult.Great;
else if (Progress > .9)
r.Type = HitResult.Good;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
});
}
protected override void Update()
{
base.Update();
if (HandleUserInput)
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.CumulativeRotation);
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
circleContainer.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
{
float phaseOneScale = Spinner.Scale * 0.7f;
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
mainContainer
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
{
circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
mainContainer.ScaleTo(1, 400, Easing.OutQuint);
}
}
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
{
this.FadeOut(160);
switch (state)
{
case ArmedState.Hit:
transformFillColour(completeColour, 0);
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
mainContainer.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
}
private void transformFillColour(Colour4 colour, double duration)
{
Disc.FadeAccent(colour, duration);
Background.FadeAccent(colour.Darken(1), duration);
Ticks.FadeAccent(colour, duration);
circle.FadeColour(colour, duration);
glow.FadeColour(colour, duration);
}
}
}