mirror of
https://github.com/ppy/osu.git
synced 2024-12-28 22:33:09 +08:00
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Overlays.BeatmapSet
|
|
{
|
|
public class BeatmapRulesetSelector : OverlayRulesetSelector
|
|
{
|
|
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
|
|
|
|
public BeatmapSetInfo BeatmapSet
|
|
{
|
|
get => beatmapSet.Value;
|
|
set
|
|
{
|
|
// propagate value to tab items first to enable only available rulesets.
|
|
beatmapSet.Value = value;
|
|
|
|
SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
|
|
}
|
|
}
|
|
|
|
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
|
|
{
|
|
BeatmapSet = { BindTarget = beatmapSet }
|
|
};
|
|
}
|
|
}
|