mirror of
https://github.com/ppy/osu.git
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264 lines
9.8 KiB
C#
264 lines
9.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Drawings;
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using osu.Game.Tournament.Screens.Editors;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.Schedule;
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using osu.Game.Tournament.Screens.Showcase;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamWin;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament
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{
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[Cached]
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public class TournamentSceneManager : CompositeDrawable
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{
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private Container screens;
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private TourneyVideo video;
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public const float CONTROL_AREA_WIDTH = 160;
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public const float STREAM_AREA_WIDTH = 1366;
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public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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private Container chatContainer;
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private FillFlowContainer buttons;
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public TournamentSceneManager()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, Storage storage)
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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X = CONTROL_AREA_WIDTH,
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Width = STREAM_AREA_WIDTH,
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//Masking = true,
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Children = new Drawable[]
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{
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video = new TourneyVideo("main", true)
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{
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Loop = true,
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RelativeSizeAxes = Axes.Both,
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},
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screens = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new SetupScreen(),
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new ScheduleScreen(),
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new LadderScreen(),
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new LadderEditorScreen(),
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new TeamEditorScreen(),
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new RoundEditorScreen(),
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new ShowcaseScreen(),
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new MapPoolScreen(),
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new TeamIntroScreen(),
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new SeedingScreen(),
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new DrawingsScreen(),
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new GameplayScreen(),
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new TeamWinScreen()
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}
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},
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chatContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = chat
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},
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = CONTROL_AREA_WIDTH,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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buttons = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5),
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Padding = new MarginPadding(5),
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Children = new Drawable[]
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{
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new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamEditorScreen)) { Text = "Team Editor", RequestSelection = SetScreen },
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new ScreenButton(typeof(RoundEditorScreen)) { Text = "Rounds Editor", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderEditorScreen)) { Text = "Bracket Editor", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen },
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new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamIntroScreen)) { Text = "TeamIntro", RequestSelection = SetScreen },
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new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(MapPoolScreen)) { Text = "MapPool", RequestSelection = SetScreen },
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new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen },
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new Separator(),
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new ScreenButton(typeof(DrawingsScreen)) { Text = "Drawings", RequestSelection = SetScreen },
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new ScreenButton(typeof(ShowcaseScreen)) { Text = "Showcase", RequestSelection = SetScreen },
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}
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},
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},
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},
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};
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foreach (var drawable in screens)
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drawable.Hide();
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SetScreen(typeof(SetupScreen));
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}
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private float depth;
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private Drawable currentScreen;
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private ScheduledDelegate scheduledHide;
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private Drawable temporaryScreen;
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public void SetScreen(Drawable screen)
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{
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currentScreen?.Hide();
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currentScreen = null;
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screens.Add(temporaryScreen = screen);
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}
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public void SetScreen(Type screenType)
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{
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temporaryScreen?.Expire();
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var target = screens.FirstOrDefault(s => s.GetType() == screenType);
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if (target == null || currentScreen == target) return;
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if (scheduledHide?.Completed == false)
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{
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scheduledHide.RunTask();
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scheduledHide.Cancel(); // see https://github.com/ppy/osu-framework/issues/2967
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scheduledHide = null;
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}
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var lastScreen = currentScreen;
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currentScreen = target;
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if (currentScreen is IProvideVideo)
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{
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video.FadeOut(200);
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// delay the hide to avoid a double-fade transition.
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scheduledHide = Scheduler.AddDelayed(() => lastScreen?.Hide(), TournamentScreen.FADE_DELAY);
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}
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else
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{
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lastScreen?.Hide();
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video.Show();
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}
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screens.ChangeChildDepth(currentScreen, depth--);
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currentScreen.Show();
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switch (currentScreen)
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{
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case MapPoolScreen _:
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chatContainer.FadeIn(TournamentScreen.FADE_DELAY);
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chatContainer.ResizeWidthTo(1, 500, Easing.OutQuint);
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break;
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case GameplayScreen _:
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chatContainer.FadeIn(TournamentScreen.FADE_DELAY);
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chatContainer.ResizeWidthTo(0.5f, 500, Easing.OutQuint);
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break;
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default:
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chatContainer.FadeOut(TournamentScreen.FADE_DELAY);
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break;
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}
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foreach (var s in buttons.OfType<ScreenButton>())
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s.IsSelected = screenType == s.Type;
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}
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private class Separator : CompositeDrawable
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{
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public Separator()
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{
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RelativeSizeAxes = Axes.X;
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Height = 20;
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}
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}
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private class ScreenButton : TourneyButton
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{
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public readonly Type Type;
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public ScreenButton(Type type)
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{
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Type = type;
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BackgroundColour = OsuColour.Gray(0.2f);
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Action = () => RequestSelection(type);
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RelativeSizeAxes = Axes.X;
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}
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private bool isSelected;
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public Action<Type> RequestSelection;
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public bool IsSelected
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{
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get => isSelected;
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set
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{
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if (value == isSelected)
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return;
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isSelected = value;
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BackgroundColour = isSelected ? Color4.SkyBlue : OsuColour.Gray(0.2f);
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SpriteText.Colour = isSelected ? Color4.Black : Color4.White;
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}
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}
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}
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}
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}
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