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osu-lazer/osu.Game.Tests
Dean Herbert e9c73ce30f Fix random failures on BeatmapCarousel filter test
The "un-filter" step causes a `SelectNextRandom` invocation. If this happens to select a difficulty in set 3 other than the previously buffered difficulty #2, the subsequent test would fail.

I've split this test out to remove the random element, but added a new assert to ensure buffered (previously visited?) difficulty is re-selected on return to the same set.
2019-10-03 16:21:14 +08:00
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2019-08-31 02:42:26 +03:00