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Fix floating point handling in filter intervals
Due to floating-point rounding and representation errors, filters could wrongly display results incongruous with the wedge display text (ie. a beatmap with the BPM of 139.99999 would be displayed as having 140 BPM and also pass the bpm<140 filter). Apply tolerance when parsing floating-point constraints. The tolerance chosen is half of what the UI displays for the particular values (so for example half of 0.1 for AR/DR/CS, 0.01 for stars, etc.) Tests updated accordingly.
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@ -21,6 +21,16 @@ namespace osu.Game.Tests.NonVisual.Filtering
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Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
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}
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/*
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* The following tests have been written a bit strangely (they don't check exact
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* bound equality with what the filter says).
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* This is to account for floating-point arithmetic issues.
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* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
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* of 139.99999, which would be displayed in the UI as 140.
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* Due to this the tests check the last tick inside the range and the first tick
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* outside of the range.
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*/
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[Test]
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public void TestApplyStarQueries()
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{
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@ -29,8 +39,9 @@ namespace osu.Game.Tests.NonVisual.Filtering
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FilterQueryParser.ApplyQueries(filterCriteria, query);
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Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
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Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
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Assert.AreEqual(4.0f, filterCriteria.StarDifficulty.Max);
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Assert.IsFalse(filterCriteria.StarDifficulty.IsUpperInclusive);
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Assert.IsNotNull(filterCriteria.StarDifficulty.Max);
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Assert.Greater(filterCriteria.StarDifficulty.Max, 3.99d);
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Assert.Less(filterCriteria.StarDifficulty.Max, 4.00d);
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Assert.IsNull(filterCriteria.StarDifficulty.Min);
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}
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@ -42,8 +53,9 @@ namespace osu.Game.Tests.NonVisual.Filtering
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FilterQueryParser.ApplyQueries(filterCriteria, query);
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Assert.AreEqual("difficult", filterCriteria.SearchText.Trim());
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Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
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Assert.AreEqual(9.0f, filterCriteria.ApproachRate.Min);
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Assert.IsTrue(filterCriteria.ApproachRate.IsLowerInclusive);
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Assert.IsNotNull(filterCriteria.ApproachRate.Min);
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Assert.Greater(filterCriteria.ApproachRate.Min, 8.9f);
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Assert.Less(filterCriteria.ApproachRate.Min, 9.0f);
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Assert.IsNull(filterCriteria.ApproachRate.Max);
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}
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@ -55,10 +67,10 @@ namespace osu.Game.Tests.NonVisual.Filtering
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FilterQueryParser.ApplyQueries(filterCriteria, query);
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Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
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Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
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Assert.AreEqual(2.0f, filterCriteria.DrainRate.Min);
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Assert.IsFalse(filterCriteria.DrainRate.IsLowerInclusive);
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Assert.AreEqual(6.0f, filterCriteria.DrainRate.Max);
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Assert.IsTrue(filterCriteria.DrainRate.IsUpperInclusive);
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Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
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Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
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Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
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Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
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}
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[Test]
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@ -69,8 +81,9 @@ namespace osu.Game.Tests.NonVisual.Filtering
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FilterQueryParser.ApplyQueries(filterCriteria, query);
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Assert.AreEqual("gotta go fast", filterCriteria.SearchText.Trim());
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Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
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Assert.AreEqual(200d, filterCriteria.BPM.Min);
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Assert.IsTrue(filterCriteria.BPM.IsLowerInclusive);
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Assert.IsNotNull(filterCriteria.BPM.Min);
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Assert.Greater(filterCriteria.BPM.Min, 199.99d);
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Assert.Less(filterCriteria.BPM.Min, 200.00d);
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Assert.IsNull(filterCriteria.BPM.Max);
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}
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@ -93,9 +106,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
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Assert.AreEqual("time", filterCriteria.SearchText.Trim());
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Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
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Assert.AreEqual(expectedLength.TotalMilliseconds - scale.TotalMilliseconds / 2.0, filterCriteria.Length.Min);
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Assert.IsTrue(filterCriteria.Length.IsLowerInclusive);
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Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
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Assert.IsTrue(filterCriteria.Length.IsUpperInclusive);
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}
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[Test]
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@ -25,23 +25,23 @@ namespace osu.Game.Screens.Select
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switch (key)
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{
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case "stars" when parseFloatWithPoint(value, out var stars):
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updateCriteriaRange(ref criteria.StarDifficulty, op, stars);
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updateCriteriaRange(ref criteria.StarDifficulty, op, stars, 0.01f / 2);
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break;
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case "ar" when parseFloatWithPoint(value, out var ar):
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updateCriteriaRange(ref criteria.ApproachRate, op, ar);
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updateCriteriaRange(ref criteria.ApproachRate, op, ar, 0.1f / 2);
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break;
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case "dr" when parseFloatWithPoint(value, out var dr):
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updateCriteriaRange(ref criteria.DrainRate, op, dr);
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updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.1f / 2);
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break;
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case "cs" when parseFloatWithPoint(value, out var cs):
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updateCriteriaRange(ref criteria.CircleSize, op, cs);
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updateCriteriaRange(ref criteria.CircleSize, op, cs, 0.1f / 2);
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break;
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case "bpm" when parseDoubleWithPoint(value, out var bpm):
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updateCriteriaRange(ref criteria.BPM, op, bpm);
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updateCriteriaRange(ref criteria.BPM, op, bpm, 0.01d / 2);
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break;
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case "length" when parseDoubleWithPoint(value.TrimEnd('m', 's', 'h'), out var length):
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@ -99,29 +99,67 @@ namespace osu.Game.Screens.Select
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private static void updateCriteriaRange(ref FilterCriteria.OptionalRange<float> range, string op, float value, float tolerance = 0.05f)
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{
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updateCriteriaRange(ref range, op, value);
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switch (op)
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{
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default:
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return;
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case "=":
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case ":":
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range.Min = value - tolerance;
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range.Max = value + tolerance;
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break;
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case ">":
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range.Min = value + tolerance;
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break;
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case ">=":
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case ">:":
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range.Min = value - tolerance;
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break;
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case "<":
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range.Max = value - tolerance;
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break;
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case "<=":
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case "<:":
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range.Max = value + tolerance;
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break;
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}
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}
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private static void updateCriteriaRange(ref FilterCriteria.OptionalRange<double> range, string op, double value, double tolerance = 0.05)
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{
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updateCriteriaRange(ref range, op, value);
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switch (op)
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{
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default:
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return;
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case "=":
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case ":":
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range.Min = value - tolerance;
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range.Max = value + tolerance;
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break;
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case ">":
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range.Min = value + tolerance;
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break;
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case ">=":
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case ">:":
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range.Min = value - tolerance;
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break;
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case "<":
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range.Max = value - tolerance;
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break;
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case "<=":
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case "<:":
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range.Max = value + tolerance;
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break;
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}
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}
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