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7d4218ea6c
Also adds an option to delete all beatmaps for testing purposes.
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class GeneralSettings : SettingsSubsection
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{
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private OsuButton importButton;
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private OsuButton deleteButton;
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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{
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Children = new Drawable[]
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{
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importButton = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Import beatmaps from stable",
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Action = () =>
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{
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importButton.Enabled.Value = false;
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Task.Run(() => beatmaps.ImportFromStable()).ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
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}
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},
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deleteButton = new OsuButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Delete ALL beatmaps",
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Action = () =>
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{
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deleteButton.Enabled.Value = false;
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Task.Run(() =>
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{
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foreach (var b in beatmaps.GetAllUsableBeatmapSets())
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beatmaps.Delete(b);
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}).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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}
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},
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};
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}
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}
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}
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