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osu-lazer/osu.Game/Graphics/Background/Background.cs
2016-10-12 15:47:08 +09:00

48 lines
1.3 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework;
namespace osu.Game.Graphics.Background
{
class Background : Container
{
protected Sprite BackgroundSprite;
string textureName;
public Background(string textureName = @"Backgrounds/bg1")
{
this.textureName = textureName;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
public override void Load(BaseGame game)
{
base.Load(game);
Add(BackgroundSprite = new Sprite
{
Texture = game.Textures.Get(textureName),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.DarkGray
});
}
protected override void Update()
{
base.Update();
BackgroundSprite.Scale = new Vector2(Math.Max(Size.X / BackgroundSprite.Size.X, Size.Y / BackgroundSprite.Size.Y));
}
}
}