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48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework;
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namespace osu.Game.Graphics.Background
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{
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class Background : Container
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{
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protected Sprite BackgroundSprite;
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string textureName;
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public Background(string textureName = @"Backgrounds/bg1")
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{
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Add(BackgroundSprite = new Sprite
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{
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Texture = game.Textures.Get(textureName),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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});
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}
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protected override void Update()
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{
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base.Update();
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BackgroundSprite.Scale = new Vector2(Math.Max(Size.X / BackgroundSprite.Size.X, Size.Y / BackgroundSprite.Size.Y));
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}
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}
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}
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