1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 02:17:46 +08:00
osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneHistoryTextBox.cs
2022-11-27 00:00:27 +09:00

179 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public partial class TestSceneHistoryTextBox : OsuManualInputManagerTestScene
{
private const string temp = "Temp message";
private int messageCounter;
private HistoryTextBox box = null!;
private OsuSpriteText text = null!;
[SetUp]
public void SetUp()
{
Schedule(() =>
{
Children = new Drawable[]
{
box = new HistoryTextBox(5)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
Y = -box.Height,
Font = OsuFont.Default.With(size: 20),
}
};
box.OnCommit += (_, _) =>
{
if (string.IsNullOrEmpty(box.Text))
return;
text.Text = $"{nameof(box.OnCommit)}: {box.Text}";
box.Text = string.Empty;
box.TakeFocus();
text.FadeOutFromOne(1000, Easing.InQuint);
};
messageCounter = 0;
box.TakeFocus();
});
}
[Test]
public void TestEmptyHistory()
{
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Text is unchanged", () => box.Text == temp);
}
[Test]
public void TestPartialHistory()
{
addMessages(3);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 3);
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Same as 2nd message", () => box.Text == "Message 2");
AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 2);
AddAssert("Temporary message restored", () => box.Text == temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
}
[Test]
public void TestFullHistory()
{
addMessages(7);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 5);
AddAssert("Same as 3rd message", () => box.Text == "Message 3");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Same as 3rd message", () => box.Text == "Message 3");
AddRepeatStep("Move down", () => InputManager.Key(Key.Down), 4);
AddAssert("Same as 7th message", () => box.Text == "Message 7");
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Temporary message restored", () => box.Text == temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is unchanged", () => box.Text == temp);
}
[Test]
public void TestChangedHistory()
{
addMessages(2);
AddStep("Set text", () => box.Text = temp);
AddStep("Move up", () => InputManager.Key(Key.Up));
AddStep("Change text", () => box.Text = "New message");
AddStep("Move down", () => InputManager.Key(Key.Down));
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Changes lost", () => box.Text == "Message 2");
}
[Test]
public void TestInputOnEdge()
{
addMessages(2);
AddStep("Set text", () => box.Text = temp);
AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text unchanged", () => box.Text == temp);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 2);
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddAssert("Text unchanged", () => box.Text == "Message 1");
}
[Test]
public void TestResetIndex()
{
addMessages(2);
AddRepeatStep("Move Up", () => InputManager.Key(Key.Up), 2);
AddAssert("Same as 1st message", () => box.Text == "Message 1");
AddStep("Change text", () => box.Text = "New message");
AddStep("Move Up", () => InputManager.Key(Key.Up));
AddAssert("Same as previous message", () => box.Text == "Message 2");
}
private void addMessages(int count)
{
AddRepeatStep("Add messages", () =>
{
box.Text = $"Message {++messageCounter}";
InputManager.Key(Key.Enter);
}, count);
}
}
}