1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00
osu-lazer/osu.Game/Beatmaps/Formats
Dean Herbert ba9f4e4baf
Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00
..
Decoder.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to osu.Game.Betamaps.Formats namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs Automated pass 2023-06-24 01:00:03 +09:00
JsonBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyBeatmapDecoder.cs Don't skip lines in beatmap decoding 2024-04-30 16:42:15 +08:00
LegacyBeatmapEncoder.cs Preserve storyboard events when saving a beatmap in the editor 2024-04-30 00:01:56 +08:00
LegacyDecoder.cs Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs Automated pass 2023-06-24 01:00:03 +09:00
LegacyStoryboardDecoder.cs Apply transforms to storyboard videos 2024-04-22 18:43:15 +08:00
Parsing.cs Automated pass 2023-06-24 01:00:03 +09:00