mirror of
https://github.com/ppy/osu.git
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143 lines
4.0 KiB
C#
143 lines
4.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarUserButton : ToolbarButton, IOnlineComponent
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{
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private Avatar avatar;
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public ToolbarUserButton()
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{
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DrawableText.Font = @"Exo2.0-MediumItalic";
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Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(avatar = new Avatar());
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api, OsuConfigManager config)
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{
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api.Register(this);
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}
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public void APIStateChanged(APIAccess api, APIState state)
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{
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switch (state)
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{
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default:
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Text = @"Guest";
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avatar.UserId = 1;
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break;
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case APIState.Online:
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Text = api.Username;
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avatar.UserId = api.LocalUser.Value.Id;
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break;
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}
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}
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public class Avatar : Container
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{
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public Drawable Sprite;
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private int userId;
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private OsuGame game;
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private Texture guestTexture;
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public Avatar()
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{
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Size = new Vector2(32);
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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CornerRadius = Size.X / 8;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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Colour = new Color4(0, 0, 0, 0.1f),
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};
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Masking = true;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame game, TextureStore textures)
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{
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this.game = game;
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guestTexture = textures.Get(@"Online/avatar-guest@2x");
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}
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public int UserId
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{
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get { return userId; }
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set
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{
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if (userId == value)
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return;
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userId = value;
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Sprite newSprite;
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if (userId > 1)
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newSprite = new OnlineSprite($@"https://a.ppy.sh/{userId}");
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else
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newSprite = new Sprite { Texture = guestTexture };
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newSprite.FillMode = FillMode.Fit;
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newSprite.Preload(game, s =>
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{
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Sprite?.FadeOut();
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Sprite?.Expire();
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Sprite = s;
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Add(s);
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//todo: fix this... clock dependencies are a pain
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if (s.Clock != null)
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s.FadeInFromZero(200);
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});
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}
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}
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public class OnlineSprite : Sprite
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{
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private readonly string url;
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private readonly int userId;
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public OnlineSprite(string url)
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{
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Debug.Assert(url != null);
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this.url = url;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(url);
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}
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}
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}
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}
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}
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